【Unity】代码控制视频的播放(视频播放器)
程序开发
2023-09-06 08:12:42
这个老版本的可以借鉴,新版的已经出来了,上链接哈:
【Unity】代码控制视频的播放(视频播放器-更新)_夜梦说开发(VR)的博客-CSDN博客
结果如上图。。。
如图所示,里面有开始,暂停,重播,关闭按钮,同时有一个播放视频的进度条,以及后面两个显示时间总长度和实时时间的文本,以及中间播放视频的RawImage。
上一次写了如何设置RawImage进行自动播放,这次就直接用代码控制,同时还有进度条的控制。
可以看一下上一次的这篇文章:
CSDNhttps://mp.csdn.net/mp_blog/creation/editor/120648989
在写代码之前,还需要把按钮和组件相对的设置好,以及RawImage的设置调整好
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;public class VideoCrol : MonoBehaviour {public static VideoCrol instance;private VideoPlayer vPlayer;public GameObject videoImage;//播放imageprivate Button BtnPlay, BtnPause, BtnReStart;//开始,暂停,重播public Slider sliderVideo;//进度条private Button BtnX;//关闭private Image VideoPanel;//视频背景private Text NowTime;//播放时间private Text TotalTime;//总时间private float tt;//视频总时长private float Index_t;//进度条计时时间private float hour, min, second;private bool IsPlay = true;void Awake(){instance = this;vPlayer = videoImage.GetComponent();BtnPlay = GameObject.Find("Kaishi").GetComponent
同时还有另外一个脚本用来控制Slider的拖动和拖拽(两个接口,拖动和点击)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;public class SliderChange : MonoBehaviour,IDragHandler,IPointerClickHandler
{/// /// 拖动改变视频进度/// /// public void OnDrag(PointerEventData eventData){VideoCrol.instance.ChangeVideo(VideoCrol.instance.sliderVideo.value);}/// /// 点击改变视频进度/// /// public void OnPointerClick(PointerEventData eventData){VideoCrol.instance.ChangeVideo(VideoCrol.instance.sliderVideo.value);}
}
在最后写完代码,组件做完之后,视频和参数等也需要调整一下
链接:https://pan.baidu.com/s/1SnSxuDa7o8nwnkj4EoikFg
提取码:1ac0
--来自百度网盘超级会员V5的分享
把整体打包了一个,包含代码和组件,可以看一下(上面的是打包好的网盘链接)
视频播放器更新了喇叭控制音量。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;public class VideoCro : MonoBehaviour {public static VideoCro instance;private VideoPlayer vPlayer;public GameObject videoImage;//播放imageprivate Button BtnPlay, BtnPause, BtnReStart;//开始,暂停,重播public Slider sliderVideo;//进度条//private Button BtnX;//关闭//private Image VideoPanel;//视频背景private Text NowTime;//播放时间private Text TotalTime;//总时间private float tt;//视频总时长private float Index_t;//进度条计时时间private float hour, min, second;private bool IsPlay = true;private Slider Audio_Slider;//声音进度条private Text AudioNum;//声音数字显示public AudioSource audioSource;//声音播放器private GameObject audioGameObject;//声音及数字整体组件private Button Btn_Audio;//喇叭按钮bool a = true;//控制喇叭是否显示void Awake(){instance = this;vPlayer = videoImage.GetComponent();BtnPlay = transform.Find("Kaishi").GetComponent();BtnPause = transform.Find("Zanting").GetComponent();BtnReStart = transform.Find("BtnReStart").GetComponent();sliderVideo = transform.Find("SliderVideo").GetComponent();//VideoPanel = transform.Find("VideoPanel").GetComponent();//BtnX = transform.Find("CloseButton").GetComponent();TotalTime = transform.Find("ZongTimeText").GetComponent();NowTime = transform.Find("NowTimeText").GetComponent();Btn_Audio = transform.Find("Btn_Audio").GetComponent();audioGameObject = transform.Find("Audio").gameObject;Audio_Slider = transform.Find("Audio/Audio_Slider").GetComponent();AudioNum = transform.Find("Audio/AudioNum").GetComponent();audioSource = GameObject.Find("Audio Source").GetComponent();} /// /// 点击音量按钮,第一次开启,第二次关闭/// public void AudioTrue(){if (a){audioGameObject.SetActive(true);a = false;}else{audioGameObject.SetActive(false);a = true;}}public void OnEnable(){BtnReStart.onClick.AddListener(ClickReStart);BtnReStart.onClick.AddListener(ClickReStart);//BtnX.onClick.AddListener(ClickBtnX);BtnPlay.onClick.AddListener(ClickKaishi);BtnPause.onClick.AddListener(ClickZanting);Btn_Audio.onClick.AddListener(AudioTrue);}public void OnDisable(){BtnReStart.onClick.RemoveListener(ClickReStart);BtnReStart.onClick.RemoveListener(ClickReStart);//BtnX.onClick.RemoveListener(ClickBtnX);BtnPlay.onClick.RemoveListener(ClickKaishi);BtnPause.onClick.RemoveListener(ClickZanting);Btn_Audio.onClick.RemoveListener(AudioTrue);audioGameObject.SetActive(false);}// Use this for initializationvoid Start(){ClickKaishi();//是否自动播放tt = (float)vPlayer.clip.length;sliderVideo.maxValue = tt;min = (int)tt / 60;second = (int)tt % 60;TotalTime.text = string.Format("{0:D2}:{1:D2}", min.ToString(), second.ToString());AudioChange();}void Update(){//播放if (IsPlay){vPlayer.Play();Index_t += Time.deltaTime;if (Index_t >= 0.1f){sliderVideo.value += 0.1f;Index_t = 0;}}else{vPlayer.Pause();}//进度条到底停止播放if (sliderVideo.maxValue - sliderVideo.value <= 0.1f){ClickReStart();}ChangeTime((float)vPlayer.time);AudioChange();}/// /// 更改视频音量,同时赋值给音量文字/// private void AudioChange(){AudioNum.text = ((int)Audio_Slider.value * 100).ToString() + "%";audioSource.volume = Audio_Slider.value;}public void ChangeVideo(float value){vPlayer.time = value;}/// /// 播放时间显示/// /// void ChangeTime(float value){min = (int)value / 60;second = (int)value % 60;NowTime.text = string.Format("{0:D2}:{1:D2}", min.ToString(), second.ToString());}/// /// 重播按钮/// public void ClickReStart(){sliderVideo.value = 0;vPlayer.time = 0;}/ / 关闭按钮/ //public void ClickBtnX()//{// VideoPanel.gameObject.SetActive(false);//}/// /// 开始按钮/// public void ClickKaishi(){if (sliderVideo.value == sliderVideo.maxValue){sliderVideo.value = 0;}videoImage.SetActive(true);IsPlay = true;BtnPause.gameObject.SetActive(true);BtnPlay.gameObject.SetActive(false);}/// /// 暂停按钮/// public void ClickZanting(){IsPlay = false;BtnPause.gameObject.SetActive(false);BtnPlay.gameObject.SetActive(true);}}
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